This stylized living oven was created as part of my final workshop at UQAT, where I challenged myself to step outside my usual rigging specialization and explore a complete game art pipeline.
For this project, I was responsible for every stage of production, including modeling, sculpting, UVs, baking, texturing, look development, rigging, animation, VFX integration, and the final presentation in Marmoset Toolbag.
The project was a great opportunity to strengthen my skills as a generalist while tackling several technical challenges, from building expressive animations to solving pipeline limitations between Maya and Marmoset using Alembic.
Concept by Théodore Courville.
Oven Render
Animation Sniff + Bite
Interactive scene
Animation Ctrl + instanced mesh